once upon a time I heard of a technique called bitwise autotiling
I learned about it back when I was building 2D Minecraft clones using Construct 2, and I wanted my terrain to look nice as it does in Terraria
bitwise autotiling is a really cool technique that I’ve used in plenty of games in the past
as I mentioned before, I’ve known it since my Construct 2 days, but when it comes to my released games [Planet Overgamma] would probably be the first to utilize it properly
TODO video of some Planet Overgamma gameplay showing the autotiling in action
this accursed game has been haunting me for years since; there have been many iterations. he autotiling source code of the one in the video can be found here.
but one day I found a really cool project called Tilekit