a while back I was casually exploring the Unreal Engine codebase at work, and thought to myself that
systems are just a bunch of code
now released. from the backburner. I can’t believe I forgot to add an entry about it to the programming blog branch.
I’ve been thinking recently how cool it is to be able to single-step into Unreal Engine’s source code and edit it while you’re working with it, and how uncool it is that I can’t do the same thing easily in the Rust world.
after all, aren’t we just dealing with a bunch of code running on the computer? why not let me poke at it?
systems are just a bunch of code
can you can read other people’s code? bonus: dismantling Unreal Engine’s GENERATED_BODY